It's a first-person shooter that gives you control of an assault rifle, shotgun, automatic handgun, sniper rifle, and katana, with each being equipped with special ammo or attacks that have differing effects. Bright Memory: Infinite boasts some amazing combat scenarios, with each of the six missions tasking you with killing everything in your path to progress, whether that be the high-tech weaponry-wielding soldiers of the enemy organisation or the ancient and mystical warriors crossing the rift between worlds, the combat in this game is bloody good fun. There's enough to give you a good idea of the plot line, though, so don't worry about that, and it helps carry the game's defining factor through each mission: the combat.Īction, action, action. Coming from a solo developer, the Bright Memory games feel more episodic, rather than feature-length additions, but I hope our next outing offers a little more in the way of story focus. With each campaign run taking around three to four hours to complete - you'll need to run it on two different difficulty levels for their associated achievements Bitter Rivals and Infinite - it can be a little unclear as to who is who and what is what as the story shifts so rapidly. While the visuals here are nothing short of excellent, I found the story to be the game's weakest element, unfortunately. Once Shelia arrives, though, it's found that a black hole is connecting two worlds, and as always, there is a naughty antagonist behind it all. To be honest, just that alone should be enough to warrant you taking a look if you have a current-gen console, especially since the game is a fairly short romp.įollowing a special agent named Shelia, Bright Memory: Infinite takes us on a mission to a Chinese region to uncover the mystery behind its adverse weather conditions. The fact that Bright Memory: Infinite rocks photorealistic visuals that put the game on par with some AAA offerings is even more impressive when you consider it was created by solo developer Zeng Xiancheng of FYQD-Studio.įor the most part, the visuals have been nothing short of a pleasure, aside from the decorative boats not sitting in the water properly, or the way enemy vehicles explode. I didn't notice the frames dropping either, which is pretty helpful in a game that requires you to be quick on the trigger.
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I played through on an Xbox Series X with ray tracing enabled, and just wow, reflects, ripples, and flows realistically, blood splatter pops across the screen as you blast holes in your enemies or slice them apart with your katana, and general lighting effects from the flash of your weapons is superb.
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In the settings, you can adjust the level of graphic detail according to your Android smartphone's power.The only way to acceptably kick off this review is by discussing Bright Memory: Infinite's sublime visuals, which aside from the odd exception, showcase the power of Microsoft's latest generation of consoles.
Luckily, you'll have a great arsenal at your disposal.īright Memory is a spectacular FPS in every respect, with absolutely amazing graphics and gameplay that's perfect for touch screens (which is especially impressive given that the game was designed for PCs). In the beginning, you fight against soldiers armed with machine guns or shotguns but attack quickly if you want to kill them before they kill you. Story mode in Bright Memory takes you through a series of majestic settings where you fight against all kinds of enemies. It might seem like too many buttons in the beginning, but they're all necessary. On the left side of the screen, there's a virtual D-pad and two buttons for skills, while on the right, there are tons of other buttons: shoot, recharge, jump, sprint, special abilities, and change weapon. Gameplay in Bright Memory is perfect for touch screens. Bright Memory is a first-person shooter set in a futuristic world where you play as a special agent whose mission goes sideways when an accident sends him soaring through space toward a totally unfamiliar place.